July 1, 2014
jmoyns:

If you don’t know, here’s the story of how “Something Big” came about:
Mid Season 5 we tried to make a 45 minute Adventure Time TV movie. We almost did it, but the thing was a mess and needed so much work to get in shape. All the individual parts were really cool, but they weren’t hanging together right, and the end seemed impossible to figure out. I’d boarded the first 10 minutes of it (Steve Wolfhard helped me clean up my drawings. Actually Steve cleaned up all of my drawings.)
So the thing sat there for months. I was really psyched on my section and started to feel certain this movie was never gonna see the light of day. So we started pushing that we should cannibalize the parts and make them into episodes. That’s basically what happened. I got my opening section and used about half of it of it to make this episode a standalone story.
It’s the first episode I boarded by myself, which was a cool experience after several years of collaborating with partners. Collaborating is something a lot of indie comic artists aren’t used to doing. It creates this exciting/frightening sense of risk and surprise. Most of the time it’s humbling because your partner will come up with story solutions and visual set pieces you’d never think of. BUT it’s also awesome to have complete control over the pacing and layout of a story. You get the freedom to reach unhindered into your vision of the episode architecture.
It’s not something I’d want to do every time, but it was a nice change of pace.
I don’t know why I put a gradient on this drawing. I was just messing around I guess.

Very excited to see this episode.

jmoyns:

If you don’t know, here’s the story of how “Something Big” came about:

Mid Season 5 we tried to make a 45 minute Adventure Time TV movie. We almost did it, but the thing was a mess and needed so much work to get in shape. All the individual parts were really cool, but they weren’t hanging together right, and the end seemed impossible to figure out. I’d boarded the first 10 minutes of it (Steve Wolfhard helped me clean up my drawings. Actually Steve cleaned up all of my drawings.)

So the thing sat there for months. I was really psyched on my section and started to feel certain this movie was never gonna see the light of day. So we started pushing that we should cannibalize the parts and make them into episodes. That’s basically what happened. I got my opening section and used about half of it of it to make this episode a standalone story.

It’s the first episode I boarded by myself, which was a cool experience after several years of collaborating with partners. Collaborating is something a lot of indie comic artists aren’t used to doing. It creates this exciting/frightening sense of risk and surprise. Most of the time it’s humbling because your partner will come up with story solutions and visual set pieces you’d never think of. BUT it’s also awesome to have complete control over the pacing and layout of a story. You get the freedom to reach unhindered into your vision of the episode architecture.

It’s not something I’d want to do every time, but it was a nice change of pace.

I don’t know why I put a gradient on this drawing. I was just messing around I guess.

Very excited to see this episode.

June 26, 2014

khatoblepas:

andsunnydays:

Animations from Richard Williams' almost-finished masterpiece
The Thief and the Cobbler (Watch the movie here)

Unofficially restored by Garrett Gilchrist 

This animation was done using 100% hand-drawn, hand-coloured cels. Frame by frame. Part by part. ALL BY HAND. I REPEAT THERE IS ZERO CG NO COMPUTER GRAPHICS THIS IS ABSOLUTELY SOME OF THE GREATEST HAND-DONE 2D ANIMATION THAT WILL EVER GRACE THIS EARTH 

It’s some of the best animated footage you will ever see.

And most of it was found in a fucking trash can.

How have I never heard of this?

(via crofesima)

June 24, 2014
megaloveluck:

Bartkira Couch Gag. I wanted to make a gif representative of the whole pursuit and so I felt this particular scene was most appropriate. For a moment I was planning on having him slide in on the couch but the temptation of drawing the bike was tooo strong.

megaloveluck:

Bartkira Couch Gag. I wanted to make a gif representative of the whole pursuit and so I felt this particular scene was most appropriate. For a moment I was planning on having him slide in on the couch but the temptation of drawing the bike was tooo strong.

(via bartkira)

June 24, 2014

oldtobegin:

isphet:

groupxlove:

thattwatdeziree:

deafeningechoes:

lunabriluna:

cartelgathering:

kwills88:

I have like the weirdest boner right now.

This is so much better than that “kissing strangers for the first time” video

One of the guys is from Victorious. I liked this though.

I loved this.. So much better than the kissing one.

This is fantastic

I love this so much and a lot of the girls were dimes

THIS IS SO FUCKING ADORABLE

LOOK AT HOW MANY PEOPLE DISCOVERED A NEW FETISH

I DEFINITELY HAVE A FUCKING SLAP BONER RIGHT NOW

Haley Joel Osment!

June 19, 2014

(Source: thephilistinespectator, via 70sscifiart)

June 19, 2014

(Source: dirty-rock, via neo-rama)

June 19, 2014

wayoradio:

Paul McCartney would have turned 72 today, had he not tragically died in a car crash early in the morning of November 9th, 1966. Find out the shocking truth about William Campbell, Billy Shears, and Ian Iachimoe from this documentary that puts together all the facts, clues, and rumors…

June 18, 2014

ca-tsuka:

Original opening of Adventure Time “Food Chain” episode directed by Masaaki Yuasa (Mind Game).
Unfortunately not used for US broadcast.

Main credits for this episode :
Director, Story, Storyboard : Masaaki Yuasa
Creative director : Eunyoung Choi
Lead animators : Juan Manuel Laguna, Abel Gongora.
Background director : Aymeric Kevin
Production : Science Saru

June 10, 2014
Some thoughts on E3

This has been one of the better E3s in recent memory, with every conference being focused on games - many of which I wanted to play! Sony and Nintendo’s conferences have been the highlights of the show - Sony because they continue to show a devotion to a wide diversity of gaming experiences (and a seemingly genuine love of artistic expression) and Nintendo because their conference was all about games that looked a pure joy to play… you know, actual FUN games! 2015 is shaping up to be an incredible year. Here are the games you should be aware of:

Bloodborne | PS4 | trailer
This is the new PS4-exclusive action RPG game from Japan’s From Software, makers of Dark Souls (which, after its release in 2011, has quickly climbed the ranks of my all-time favorite games). Although only appearing as a pre-rendered CG trailer at Sony’s conference (linked above), Bloodborne is far along in development and a release is planned for early 2015. An actual 30 minute gameplay demonstration was shown behind closed doors today, so here’s hoping for someone to leak that.

No Man’s Sky | PS4, possibly PC | trailer 1 | trailer 2
First announced last year at the VGX awards, No Man’s Sky came out of nowhere. This is the first game from tiny indie developer Hello Games. Look, just watch those trailers. This was made by something like a 5-person team, and it’s a procedurally generated INFINITE UNIVERSE that you can explore on foot and in an X-Wing thing. I’m usually dubious about procedural content, which can feel soulless and arbitrary, but if the footage above is any indication, this universe feels full of life. I love the colors and the weird creatures. This one is crying out for VR support (oh, that’s right, did you know the PS4 is getting a VR headset like the Oculus Rift? It’s called Project Morpheus).

Abzu | PS4 | trailer
From the makers of Journey, this is basically the game that Joaquin Phoenix was always playing in Her. Unfortunately, to my knowledge it does not feature a foul-mouthed alien child.

Inside | Xbox One and PC | trailer
This was the highlight of Microsoft’s conference, and the only game that made me think for a second about buying an Xbox One. Luckily, it’s coming to PC as well. Do you remember Another World, from the 90s? This seems like the natural evolution of that game.

Bayonetta 2 | Wii U | trailer
One of the increasingly many reasons why you should get a Wii U, Bayonetta 2 now has a release date (October of this year) and, amazingly, ALSO INCLUDES THE ORIGINAL BAYONETTA on the disc. If you missed Bayonetta on PS3 or Xbox 360, this is a must-own. Bayonetta was the best damn action game of the previous generation, and Bayonetta 2 is shaping up to be a worthy successor. Plus: Link and Samus costumes??

The Legend of Zelda | Wii U | interview/teaser
At the end of the video linked above are the most exciting 30 seconds of this year’s E3. The introduction’s worth hearing, too, for its implications about the upcoming Zelda game for the Wii U. It sounds like this is the first truly open world Zelda (that is, if you don’t count the NES original) with a massive, fully interconnected environment. They even used that now-familiar open world game speak: “you can even reach the mountains in the far distance if you walk far enough.” We’ve heard such talk many times before, but somehow it sounds new and exciting coming from Nintendo. And then, the end. The animations. The expressiveness! This will be quite a treat.

Yoshi’s Woolly World | Wii U | trailer
If you’re anything like me, you have a big soft spot for Yoshi’s Island, the side-scrolling masterpiece from Nintendo’s SNES days. You probably also saw the recently released Yoshi’s New Island on 3DS and wondered how they could screw up the art style so horrendously. Well, along comes this adorably handcrafted new game that looks PERFECT (without simply retreading the old style) and seems to play exactly like the SNES classic. All that remains to be seen is if they can nail the difficulty. 

Xenoblade Chronicles X | Wii U | gameplay walkthrough
The original Xenoblade Chronicles was an instant cult classic JPRG on the Wii. It played like the natural evolution of FFXII and featured a huge, imaginative, free-roaming world. This new installment, while having nothing to do with the original’s story, looks appropriately more massive and more detailed. Where are all the other JRPGs like this? Also, Nintendo did a great thing in devoting 30+ minutes of their livestream to a surprisingly thorough demonstration of the game, from the opening up to the first boss, which you can watch above. Also also, New Los Angeles is totally Midgar.

Assassin’s Creed Unity | PS4 and Xbox One | trailer
I’ve had my ups and downs with the Assassin’s Creed franchise, but Black Flag was a refreshing take on the series and I can’t help but be excited for the first fully next-generation installment. Paris looks fun to explore, the climbing animations seem to be all new, everything looks beautiful, and those crowds! 

Metal Gear Solid V: The Phantom Pain | everything | trailer
Nobody makes games like Hideo Kojima. This one is “coming 1984,” whatever that means. 

—-

The Best News of E3

Grim Fandango to be re-released on PS4 and Vita (and probably other platforms too, says Tim Schaefer)
Possibly my favorite PC adventure game, Grim Fandango has long been out of print and difficult to get running on modern PC hardware. The biggest surprise from Sony’s conference is that Tim Schaefer has secured the rights from Disney (who recently bought Lucasarts) and a re-release is in the works. So far they say it’s coming to PS4 and Vita, but Tim said on Twitter that he’ll be talking about other platforms soon. No footage yet.

Final Fantasy Type-0 is coming to PS4 and XBO in HD
Type-0 (previously Final Fantasy Agito XIII) came out on the PSP in Japan a few years ago, but for some odd reason was never localized for English-speaking audiences. Square Enix is finally rectifying that with a remastered HD version on PS4 and Xbox One. No word on release date.

Professor Layton vs Ace Attorney releases on 3DS August 29th
Need I say more?

—-

Unfortunate No-Shows

  • The Last Guardian (Team ICO’s follow-up to Shadow of the Colossus)
  • The Witness (a beautiful Myst/Riven like game made by the creator of Braid)
  • Rime (a previously announced PS4 game that seems to take equal inspiration from Ico and The Wind Waker)
  • Final Fantasy XV
  • Metroid (they’ve got to be working on it, right?)

9:11pm  |   URL: http://tmblr.co/Zn0tXw1IMiAx-
  
Filed under: e3 e3 2014 videogames 
May 16, 2014

(Source: theowlswalkwithme, via andthemissingpieces)

May 15, 2014
andthemissingpieces:

Twin Peaks: The Entire Mystery Blu-ray is now available to preorder from Amazon US: http://amzn.to/1jMUsnv

andthemissingpieces:

Twin Peaks: The Entire Mystery Blu-ray is now available to preorder from Amazon US: http://amzn.to/1jMUsnv

May 15, 2014
‘Twin Peaks’: Watch ‘Fire Walk With Me’ lost scenes before entire series hits Blu-ray — EXCLUSIVE | EW.com

*dies*

May 14, 2014
‘“Clicker” and the Bleak Futility of Games’, by Shaun Prescott

liftedbrow:

Illustration by Grace Helmer.

 

Someone at work put it like this: “If you play Cookie Clicker, you’re trying to escape something in your life.”

Cookie Clicker is a misleading name. Yes, you are tasked with clicking on a cookie in order to create more cookies, but only for a while. Once you’ve clicked the nominal cookie a certain number of times you can spend your cookies on more efficient cookie generating tools. For instance, a grandma who can cook the cookies for you. Then you need never click again. But you will.

The object of the game is just to get more cookies. There is no end game. You accrue the means with which to get more cookies. You use cookies to buy tools to get more cookies. What can you do with the cookies? Nothing but get more. What is the benefit of acquiring newer, more efficient cookie generating machines? Getting cookies quicker. Why? What is the meaning of life.

Read More

May 14, 2014
"Fading". First page. It’s happening.

"Fading". First page. It’s happening.

3:16pm  |   URL: http://tmblr.co/Zn0tXw1FshCJe
  
Filed under: fading art comics 
May 12, 2014
My entry for the Little Theatre’s Jodorowsky’s Dune illustration contest.

My entry for the Little Theatre’s Jodorowsky’s Dune illustration contest.

5:11pm  |   URL: http://tmblr.co/Zn0tXw1Fhd4EF
  
Filed under: art jodorowsky dune 
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